Can’t Unsee is a web-based sport that presents two selections of iOS interface designs, and asks the person a easy query: Which one is extra right? There are three rounds that ramp up in issue, asking you to choose between two mock-ups introduced facet by facet that begin out with design selections that appear clearly flawed, however then escalate to photographs which are almost indistinguishable. Created by UX designer Alex Kotliarskyi, it’s a sport of “spot the variations,” however solely one of many selections is the suitable one.
After all, what makes one thing good is subjective, however many of the solutions are primarily based on universally accepted design traits like even spacing between textual content blocks and constant capitalization. Even for non-designers like me, the solutions got here intuitively — largely primarily based on frequent sense, but additionally primarily based on years of seeing the identical iOS design rules on my cellphone display, which guided me towards what felt extra acquainted and “proper.”
I’ll admit I didn’t at all times agree with the proper selection, like this query under that deemed “button background distinction” as the rationale to pick the selection on the suitable. I do know from expertise that firms can intentionally make design selections like this to information customers into ensuring selections, like within the case of aggressive share buttons or, on this case, inviting associates to a dialog. However what if I don’t need to invite a random particular person into my personal conversations? Decisions like making a button appear extra just like the one you’re “supposed” to press could be deceptive.
Nonetheless, the sport makes for some enjoyable, instructional observe for anybody who needs to train their inventive eye. I scored 7030 in about eight minutes (largely as a result of I didn’t know I used to be being timed. Time is an element, folks!), and I discovered one thing new, too.